Project one
A first internal project write-up is being prepared: the problem, the architecture, the trade-offs and what we would do differently.
- Architecture
- TypeScript
Software engineering studio
Arena Dream Factory designs and engineers sophisticated systems — architecture, algorithms, real-time data, developer tooling and interfaces that hold up under load. Small team, senior hands, no layers between you and the people writing the code.
Requirements get written down before code gets written. Edge cases are named, not discovered in production. Every decision that costs money later is made deliberately now.
Complex domains are where we are useful — concurrency, state machines, protocol work, performance budgets, data models that have to survive five years of change.
Weekly written updates, a shared board you can read at any hour, and a straight answer when something slips. You never have to ask what is going on.
We hand over documented, tested, buildable code and a runbook. No lock-in, no undocumented magic, no dependency on us to keep the lights on.
Capabilities
Engagements usually combine two or three of these. If what you need is not on the list, say so anyway — a straight no costs you one email.
End-to-end delivery of web products — from a blank repository to something running in production with monitoring, CI and a deployment story.
The structural work: how the pieces fit, where the state lives, what happens when a node dies and what the thing costs to run at ten times the traffic.
Language models wired into real workflows, with evaluation and guardrails — not a chat box bolted onto a landing page.
Interfaces built by people who also write the backend, so what you see is fast, accessible, and honest about what the system is doing.
Someone else built it, it is slow, fragile or nobody understands it any more. We read it, map it, and give you options with numbers attached.
Ongoing capacity for teams that need senior hands without another full-time hire — embedded in your process, your repo, your standups.
How it goes
Nothing here is a black box. Every stage produces an artefact you can read, review or take somewhere else.
Days 1–3 · free
A call and a written brief. We define what success looks like, what is explicitly out of scope, and what the riskiest unknown is. If we are the wrong studio for the job, this is where we say so.
Week 1–2
Architecture sketch, data model, interface flows and a cost estimate with the assumptions attached. You get a document you could hand to any other engineer — it is yours either way.
Two-week cycles
Working software at the end of every cycle, deployed to a preview environment you can click through. Written update each Friday: what shipped, what moved, what is at risk.
Before every release
Tests, load checks, accessibility pass, error tracking, and a rollback plan. A release is not done when the code merges — it is done when it survives real traffic.
Ongoing
Documentation, runbook, architecture notes and a walkthrough with your team. You keep the repository, the infrastructure accounts and the knowledge. Support continues only if you want it to.
Toolkit
We pick tools for how they behave in year three, not how they demo in week one. The list changes slowly and on purpose.
Selected work
Arena Dream Factory is a young studio. Rather than dress up a client list we do not have yet, we are publishing our own projects — the tools and systems we build to sharpen the practice. Each one ships with its architecture notes.
A first internal project write-up is being prepared: the problem, the architecture, the trade-offs and what we would do differently.
Second study in the queue — including benchmarks and the measurements behind the design decisions.
Third study in the queue, focused on interface craft and how the system behaves at the edges.
“Sophistication is not the number of moving parts. It is knowing exactly which parts have to move, and being able to explain why to the person paying for them.”
Next step
If what you need is clear, we will shape it. If it is not clear yet, that is exactly what the first conversation is for.